#pragma strict

private var target:Transform;

var derp = false;

function Start () {

	target = GameObject.Find("target").transform;
	
	if (Random.Range(0,100) > 90) {
		derp = true;
	}

}

function Update () {

	if (derp) {	
		transform.LookAt(target);
	} else {
		transform.LookAt(target);
		transform.rotation.eulerAngles = -transform.rotation.eulerAngles;
	
	}

}